Assigning materials to various parts of the planeįire up Wings 3D and open the plane model created in last month’s article. Note that it is preferable to travel from the top of the plane to the bottom, as you work. We will go into the material assignment first, then the unwrapping, to make our task less cumbersome as we proceed. We will look at these steps, in depth, in the following sections, along with accompanying illustrations to depict how the steps look. You can test your texture painting by taking a test render from your 3D application and viewing the resulting image. After that, take the painted texture back to your 3D modeller, in which you can directly apply it to the 3D model.
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